Chaos
Every block can be broken. Everyone is faster.
Modifiers
Before some matches, everyone votes: a normal match, one of a few drawn modifiers, or All Random (you'll find out). A modifier lasts for that one match and then politely leaves.
Every block can be broken. Everyone is faster.
Jump higher, fall slower. No fall damage.
No natural regeneration. Respawns take longer (8s Monsters, 14s Guards).
Every 15s, everyone glows through walls and hits 50% harder for a few seconds.
Every class gets building blocks that come back over time.
Watch your aim: hits, arrows and abilities hurt your team too.
You never learn your opponents' names or team. Trust what you see.
Mana comes back three times as fast.
Mana comes back at a quarter of the speed. Choose your moments.
Everyone also gets a random ability of another class.
One of your abilities is swapped for one of another class.
Both teams pick Monster classes, one Monster per Guard. Only your own team glows for you.
Everyone has 40% of their HP. Every hit still hurts as much.
Endless night, and darkness all around. You only see players close to you glow. The King still glows.
Every minute or so, teammates trade places. Stay ready.
Cooldowns are disabled, Mana regenerates faster (+1/s) and Mana Potions spawn more frequently.
Every time you die, you come back as another class you own (your team's).
Before the class selection everyone bans one class: nobody can play it.
The roles are reversed: the Monsters defend the King, the Guards attack it.