Modifiers

Same game. Questionable rules.

Before some matches, everyone votes: a normal match, one of a few drawn modifiers, or All Random (you'll find out). A modifier lasts for that one match and then politely leaves.

Chaos

Every block can be broken. Everyone is faster.

Low Gravity

Jump higher, fall slower. No fall damage.

Sudden Death

No natural regeneration. Respawns take longer (8s Monsters, 14s Guards).

Blood Moon

Every 15s, everyone glows through walls and hits 50% harder for a few seconds.

Everyone's a Builder

Every class gets building blocks that come back over time.

Friendly Fire

Watch your aim: hits, arrows and abilities hurt your team too.

Hidden Teams

You never learn your opponents' names or team. Trust what you see.

Resource Rush

Mana comes back three times as fast.

Mana Drought

Mana comes back at a quarter of the speed. Choose your moments.

Double Trouble

Everyone also gets a random ability of another class.

Randomized Abilities

One of your abilities is swapped for one of another class.

Monsters Vs Monsters?!

Both teams pick Monster classes, one Monster per Guard. Only your own team glows for you.

Glass Cannons

Everyone has 40% of their HP. Every hit still hurts as much.

Darkness Falls

Endless night, and darkness all around. You only see players close to you glow. The King still glows.

Swap!

Every minute or so, teammates trade places. Stay ready.

No Time to Waste

Cooldowns are disabled, Mana regenerates faster (+1/s) and Mana Potions spawn more frequently.

Class Roulette

Every time you die, you come back as another class you own (your team's).

BANNED!

Before the class selection everyone bans one class: nobody can play it.

Herobrine's Lair

The roles are reversed: the Monsters defend the King, the Guards attack it.