Kits

Every kit, straight from the game's files: what it carries, what it can do, what it wears. Hover or focus an item on a kit's page to read it like in game.

59 of 59 kits

Monster Summoner · Beginner

Zombie

Raises the dead and wears the enemies down with constant pressure.

  • Raise Dead
  • Baby Zombie

Free · the Monsters' default

Zombie in its armour

Monster Tank · Retaliation

Cactus

Hard to take down, painful to hit. Turns into a cactus to recover.

  • Prickly Focus
  • Thorned Hide
  • Cactus Patch
  • Spine Flurry

Free

Cactus in its armour

Monster Ranged Pressure

Skeleton Archer

Keeps enemies pinned from range and glues them to the ground.

  • Charge Shot
  • Bedrock Aim
  • Sticky Grenade

Free

Skeleton Archer in its armour

Monster Assassin · Pursuit

Wolf

Fast, small and deadly in a pack. Weak when cornered.

  • Pack Hunter
  • Pounce
  • Scent
  • Cornered

500 gems

Wolf in its armour

Monster Digger · Infiltrator

Silverfish

Tiny and quick; tunnels through what enemies build. Weak in a fight.

  • Dig
  • Swarm
  • Escape

900 gems

Silverfish in its armour

Monster Demolition · Kamikaze

Creeper

Blows holes in defenses, and itself up when it counts.

  • TNT Cannon
  • Detonate
  • Baby Creeper
  • Unstable Core

900 gems

Creeper in its armour

Monster Vertical Ranged

Blaze

Rises above the walls and rains fire. Burns whoever strikes it.

  • Rise
  • Fireball
  • Burning Body

900 gems

Blaze in its armour

Monster Mobility · Ambush

Spider

Climbs any wall and pins the enemies down with webs.

  • Wall Climb
  • Web Shot
  • Web Trap

900 gems

Spider in its armour

Monster Melee Bruiser

Wither Skeleton

A heavy blade that withers. Still no match for a Knight's steel.

  • Wither Strike
  • Dark Slash
  • Withering Presence

900 gems

Wither Skeleton in its armour

Monster Area Denial · Gas

Skunk

Fills the halls with gas the enemies can't stand. Short-lived clouds.

  • Stink Cloud
  • Gas Bomb
  • Gas Cloud
  • Stink Spray

950 gems

Skunk in its armour

Monster Disruption · Bounce

Slime

Bounces over walls, slams down on enemies and splits when it dies.

  • Bounce
  • Slime Slam
  • Slime Launch
  • Sticky Slime

900 gems

Slime in its armour

Monster Aerial Siege

Ghast

Floats over the battlefield and bombards the defenses.

  • Soar
  • Ghast Fireball
  • Screech

1,250 gems

Ghast in its armour

Monster Slow Bruiser

Pigman Brute

Slow, tough and furious. Charges through the defense.

  • Rage
  • Charge
  • Roar

1,250 gems

Pigman Brute in its armour

Monster Tank · Disruption

Polar Bear

Thick fur, heavy paws. Breaks up the line, but loses to a Knight.

  • Thick Fur
  • Bear Charge
  • Roar
  • Maul

1,250 gems

Polar Bear in its armour

Monster Mobility · Infiltration

Fox

The fastest Monster. Slips past enemies; can't take a beating.

  • Fox Leap
  • Burrow
  • Wall Jump

1,250 gems

Fox in its armour

Monster Debuff · Utility

Witch

Curses and poisons enemies from a distance.

  • Random Curse
  • Poison Splash
  • Escape Potion
  • Hex Burst

1,250 gems

Witch in its armour

Monster Teleportation · Infiltration

Enderman

Blinks past every wall. Hits lightly; never where you expect.

  • Teleport
  • Blink
  • Void Step
  • Menacing Stare

2,250 gems

Enderman in its armour

Monster Aerial Assault

Baby Ender Dragon

Big, slow on foot, terrible in the air. Hard to miss, hard to bring down.

  • Wing Flight
  • Dragon Fireball
  • Dragon Breath
  • Wing Gust

2,250 gems

Baby Ender Dragon in its armour

Monster Ranged Displacement · Water

Drowned

The Harpooner: drags enemies out of cover. Deadly in rivers and wells.

  • Harpoon
  • Undertow
  • Water Jet
  • Tidebound

1,250 gems

Drowned in its armour

Monster Aerial Harassment

Phantom

The Dive Bomber: strikes from above, but can't stay up for long.

  • Night Flight
  • Dive Bomb
  • Shriek
  • Wing Gust

1,250 gems

Phantom in its armour

Monster Tank · Siege

Ravager

The Charger: slow, huge, and it goes through walls. If it winds up, move.

  • Ravaging Charge
  • Roar
  • Thick Hide

2,250 gems

Ravager in its armour

Monster Mobile Assassin

Vex

The Harasser: tiny, fast, through walls. Dies quickly when caught.

  • Flutter
  • Dash
  • Phase

2,250 gems

Vex in its armour

Monster Area Denial

Magma Cube

The Splitter: burning trails, heavy slams, and more cubes when it's hurt.

  • Magma Slam
  • Magma Trail
  • Magma Pool
  • Split

1,250 gems

Magma Cube in its armour

Monster Anti-Defense · Beginner

Husk

The Scavenger: tears defences down and gets stronger doing it.

  • Scavenge
  • Sand Blast
  • Burial

500 gems

Husk in its armour

Monster Defensive Turret

Shulker

The Turret: clings to a wall and fires homing shots. Barely moves.

  • Shulker Bullet
  • Levitation Shot
  • Anchor
  • Shell Hop

1,250 gems

Shulker in its armour

Monster Bruiser · Siege

Vindicator

The Axe: the hardest hitter, splits wooden walls. Little HP for a bruiser.

  • Berserker Charge
  • Groundbreaker
  • Bloodlust
  • Rampage

2,250 gems

Vindicator in its armour

Monster Sustained Beam · Retaliation

Guardian

Locks an enemy with its ancient beam and punishes whoever strikes it.

  • Spiked Carapace
  • Prism Beam
  • Sonar Pulse
  • Ancient Shell

2,250 gems

Guardian in its armour

Monster Toxic Hazard · Exposure

Pufferfish

Punishes anyone who stays too close: the longer they remain, the worse it gets.

  • Spiny Skin
  • Inflate
  • Toxin Spit
  • Toxic Burst

1,750 gems

Pufferfish in its armour

Monster Summoner · Support

Evoker

The first Monster support: vexes, fang lines and a totem that mends.

  • Vex Swarm
  • Fang Line
  • Dark Totem
  • Raid Leader

2,250 gems

Evoker in its armour

Monster Attrition · Decay

Wither

Wins by grinding: decay, withering and a slow, capped drain.

  • Wither Skull
  • Decay Aura
  • Reap
  • Withering Presence

2,250 gems

Wither in its armour

Monster Ranged Attrition · Roots

Stray

Slows first, then roots. Attrition where the Skeleton is burst.

  • Frost Arrow
  • Wither Arrow
  • Cold Snap
  • Frozen Quiver

1,250 gems

Stray in its armour

Guard Frontline

Knight

Heavy plate and a shield. Holds the line at the King.

  • Shield Wall
  • Guarding Strike
  • Defender

Free · the Guards' default

Knight in its armour

Guard Ranged Defense

Archer

Thins out enemies before they reach the walls. Limited arrows.

  • Eagle Eye
  • Volley

Free

Archer in its armour

Guard King Protection

Personal Guard

Never leaves the King's side. The closer to the King, the better.

  • Crown's Wrath
  • Intercept
  • Guardian Aura
  • Bodyguard

650 gems

Personal Guard in its armour

Guard Construction

Builder

Walls in seconds, and walls that hold. Planks come back over time. Free for everyone.

  • Rapid Build
  • Reinforce
  • Construction Mastery

Free

Builder in its armour

Guard Recon

Scout

Finds enemies first and marks them for the others. Weak in a duel.

  • Sprint
  • Mark Target
  • Field Instinct
  • Recon Dart

500 gems

Scout in its armour

Guard Support · Sustain

Medic

Keeps allies standing. Weak in a fight, invaluable in a long one.

  • Heal
  • Healing Field
  • Emergency Treatment
  • Combat Revive

900 gems

Medic in its armour

Guard Potions

Alchemist

Carries up to three random potions: help for allies, harm for enemies.

  • Potions
  • Rebrew
  • Replenish
  • Potion Upgrade

900 gems

Alchemist in its armour

Guard Turrets · Traps

Engineer

Turrets, traps and repairs. Even better next to a Builder.

  • Sentry
  • Trap
  • Repair
  • Builder Synergy

900 gems

Engineer in its armour

Guard Fire Magic

Pyromancer

Walls of fire and fireballs. The flames only ever burn enemies.

  • Fireball
  • Flame Wall
  • Ignite
  • Inferno

1,250 gems

Pyromancer in its armour

Guard Tracking · Precision

Ranger

Arrows that find their mark and pierce the line. Keeps its distance.

  • Tracking Shot
  • Piercing Arrow
  • Retreat

1,250 gems

Ranger in its armour

Guard Elite Commander

Supreme Guard

Leads the defense: strengthens its allies and fortifies the King.

  • Command
  • Fortress
  • Royal Intervention

1,250 gems

Supreme Guard in its armour

Guard Heavy Tank

Warden

A wall that walks. Very slow, very hard to bring down.

  • Ground Slam
  • Sonic Pulse
  • Warden Zone
  • Heavy Body

2,250 gems

Warden in its armour

Guard Arcane Combat

Battle Mage

Arcane bolts, a protective barrier and a crushing strike. Long cooldowns.

  • Arcane Bolt
  • Force Push
  • Barrier
  • Arcane Strike

2,250 gems

Battle Mage in its armour

Guard Equipment Support

Blacksmith

The Armorer: keeps the walls up and its allies' steel sharp.

  • Mend Defenses
  • Fortify
  • Temper Blades
  • Emergency Repair

900 gems

Blacksmith in its armour

Guard Crowd Control

Cryomancer

The Frost Mage: slows, roots and walls off fast enemies.

  • Ice Shard
  • Frost Field
  • Ice Wall
  • Freeze

1,250 gems

Cryomancer in its armour

Guard Automated Defense

Mechanic

The Sentry: turrets that need ammo and care, and a lock for their aim.

  • Deploy Sentry
  • Target Lock
  • Overhaul
  • Barricade

1,250 gems

Mechanic in its armour

Guard The Warden · Tank · Anti-rush

Iron Golem

The Warden: almost impossible to move, but far too slow to chase.

  • Heavy Frame
  • Iron Slam
  • Guard Stance
  • Magnetic Pull

1,750 gems

Iron Golem in its armour

Guard The Fireworker · Artillery · Area Denial

Artificer

The Fireworker: rockets, flashes and mines. Loud, bright, never breaks a wall.

  • Masterwork
  • Firework Launcher
  • Rocket Barrage
  • Flash Rocket

1,250 gems

Artificer in its armour

Guard The Tinkerer · Devices · Disruption

Copper Golem

The Tinkerer: sparks, a decoy and a pulse that shuts enemy tricks down.

  • Copper Coil
  • Overcharge
  • Jolt
  • Decoy

1,250 gems

Copper Golem in its armour

Guard The Cryo Engineer · Zoning · Slows

Snow Golem

The Cryo Engineer: snow cannons, freeze fields and ice barricades.

  • Snowball Cannon
  • Ice Barricade
  • Freeze Field
  • Snowstorm

1,250 gems

Snow Golem in its armour

Guard The Huntsman · Anti-mobility · Tracking

Trapper

The Huntsman: bolts that slow, snares, nets and marks for the whole team.

  • Barbed Bolt
  • Hunter's Trap
  • Deadeye
  • Tracking Bolt

1,250 gems

Trapper in its armour

Guard The Bastion · Defensive Support · Bodyguard

Paladin

The Bastion: guards its allies, and the King, with shield and blessing.

  • Shield Bash
  • Protective Aura
  • Intervene
  • Holy Ground

1,750 gems

Paladin in its armour

Guard The Rift Guard · Assassin · Anti-escape

Ender Knight

The Rift Guard: marks an enemy and steps through the rift to it.

  • Blink
  • Rift Mark
  • Rift Strike
  • Void Step

2,250 gems

Ender Knight in its armour

Guard Rally Point · Commander

Banneret

Plants a standard its allies defend and its enemies must tear down.

  • Plant Banner
  • Rally
  • Hold the Line

1,750 gems

Banneret in its armour

Guard Anti-Air · Tailwind

Skywarden

Grounds what flies and gives the allies a wind at their backs.

  • Grounding Gust
  • Updraft
  • Tailwind
  • Windproof

1,750 gems

Skywarden in its armour

Guard Combat Sustain

Templar

Where the Medic heals, the Templar makes fighting itself mend the line.

  • Zeal
  • Smite
  • Blessed Ground

1,750 gems

Templar in its armour

Guard Companions · Support

Tamer

Weak on its own, strong with its animals: a parrot, a goat, a bear.

  • Mad Goat
  • Polar Bear
  • Wolf Ride
  • Scout Parrot

1,250 gems

Tamer in its armour

Guard Self-Improver · Scaling

Augment

The Self-Improver: weak at first, stronger with every fight it takes.

  • Self Improvement
  • Adaptive Strike
  • Recalibrate
  • Overclock

1,750 gems

Augment in its armour