The Monsters
Your job: take the King down. There are more of you, you come back fast, and every kit has at least one terrible idea built in.
31 Monster kits
A Minecraft minigame
One very important villager. The Guards keep the King alive until the timer runs out. The Monsters would really rather they didn't.
mvg.neowuf.ovh
Java Edition +26.2
A team minigame on a Minecraft Java server. Two sides, one King, and a surprising number of explosions. Every match plays on its own fresh copy of the map, so nothing you break sticks around (sorry, builders).
Pick a side, pick a kit, and find out whether your team can hold a door for ten minutes.
It started about ten years ago as a PlayStation 3 world for up to eight players. Read the story behind it.
Grab the compass in the lobby (or type /mvg join). When enough players are waiting, a match starts.
Sometimes everyone votes on a modifier. Then you choose a kit, or keep Random and let fate decide.
The Guards get a head start to build defences. Their Commander can march the King somewhere safer. The Monsters wait. Impatiently.
Monsters go for the King, Guards stand in the way. Die, respawn, try something different.
The Monsters win the moment the King falls. The Guards win if it's still standing when time runs out.
Your job: take the King down. There are more of you, you come back fast, and every kit has at least one terrible idea built in.
31 Monster kitsYour job: keep the King alive until the clock runs out. You're outnumbered, so each of you is a lot sturdier. Walls help.
28 Guard kitsEvery kit has its own hotbar and abilities. Try any of them for free in a Test Kit session before you spend gems on it.
Raises the dead and wears the enemies down with constant pressure.
Free · the Monsters' default
Heavy plate and a shield. Holds the line at the King.
Free · the Guards' default
Hard to take down, painful to hit. Turns into a cactus to recover.
Free
The Warden: almost impossible to move, but far too slow to chase.
1,750 gems
Bounces over walls, slams down on enemies and splits when it dies.
900 gems
The Fireworker: rockets, flashes and mines. Loud, bright, never breaks a wall.
1,250 gems
Modifiers
Before some matches everyone votes on a twist. Low gravity, hidden teams, a blood moon, the works.
Every block can be broken. Everyone is faster.
Jump higher, fall slower. No fall damage.
No natural regeneration. Respawns take longer (8s Monsters, 14s Guards).
Every 15s, everyone glows through walls and hits 50% harder for a few seconds.
Every class gets building blocks that come back over time.
Watch your aim: hits, arrows and abilities hurt your team too.
Nothing here yet. News lands on our Discord first, then here.
No balance changes posted yet. Everything is perfectly balanced. For now.
Find a team, report a bug, or argue about which kit is overpowered (it's always the one that beat you).
The full guide covers kits, gems, the Commander and every command.
Grab a kit, pick a side, protect (or bonk) the King.
mvg.neowuf.ovh
Java Edition +26.2
The store has ranks, Stardust, cosmetics and Match Boosters that raise everyone's gems in a game. It keeps the server running, and nothing in it wins a match for you.